Worst Day
Action button: Space/left mouse (same action, no difference)
Mobile playable. Tested on Samsung S20FE.
Your dead wife is missing from her crypt... are you ready to find out what happened?
Beat 10 stage to finish the game... :)
Made for => 1 button jam (2025)
My first gamejam game, finished less then 9day, created by one man except sounds and musics.
Thanks for everyone who give it a try! :)
Game manual:
If def bigger compared to the attack: chance for a full block.
Purple box with black strips: nothing, waste your turn.
Green +: heal up with your regen.
Blue box with shield: big def up what is expire when you preform a block.
Red box with a sword: attack your enemy with your atk stat.
Yellow box: Bonus: Random attack/defense/heal with better efficiency.
Deeper blue box with a broken shield: def penetrating attack.
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| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Hernyo |
| Genre | Strategy |
| Made with | Unity |
| Tags | 2D, Arcade, Dark, Horror, Mouse only, No AI, one-button, Short, Singleplayer, Turn-based |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | One button |
Development log
- Big Changes57 days ago



Comments
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But what happened to my wife?? I like the slow paste of the combat and The Abomination is really unsettling
You just played right before i update the whole stat and combat math... xD Also maybe im gonna expand the story to make a whole story. I just need some more idea. I got some plan with this project, cuz i like to work with this one... So yes maybe later, we can find out what happened... :D
I always thougt, the abominaton is my worst drawing in this game... or the bone guy xD
Also thank you for playing. :)
A truly original and disturbing experience, great work indeed. I look forward to seeing more of your work or any updates.
Please visit my page because I just updated my horror video game!
See you soon, my friend :)
Thank you very much. I didnt wanted to make a story like this, but idea follows idea... you know. :D
Good idea. Maybe add some indication that you defeated the monster and you're now facing a new one. I can feel like one long combat if you don't pay attention to the name and stats of the creature changing.
I thought the shuffle is enough between two enemy, but i can add something when an enemy defeated. Thank you for your time to play this little game and leave a comment. :)